Senior Art Director · Brand & Product Campaigns
My name is Josh Myers, a senior art director who loves taking a campaign from first idea to final frame, and loves the team it takes to get there.
Fifteen years in, and the part I still like most is the middle: the research that finds the idea, the boards that sell it, the style frames that lock the look, and the day to day direction that gets designers, animators and vendors all the way to launch. Agencies and brands bring me in for that, on work for Shark, Dell, FanDuel, Cellucor and Zedd. I enjoy directing and being hands-on through the whole pipeline, 2D and 3D, and I use AI to explore more and move faster, never to cut corners. The best work comes from teams that actually like working together.
Three things, done at a high level.
Campaign Leadership, Concept to Launch
Visual strategy, the boards that sell it, and the direction that ships it.
I lead the visual strategy and execution for brand and product launches: research and concept, storyboards and animatics that make the film real on paper, style frames that lock the world, and design systems teams can execute against. I present the work to stakeholders and senior leadership, hold the brand standard, and keep pushing past it.
Hands-On Craft, AI Velocity
Fifteen years across every tool in the pipeline.
Editing, motion design, VFX, compositing, animation, design. I’ve worked hands-on across the entire production pipeline for 15+ years, and I direct the artists and freelancers working alongside me. AI is integrated into my concepting and production workflow, so I explore more directions at the same professional bar. The direction stays human; the finish holds either way. See the pipeline →
Production-Grade 3D
Rare for an art director, and it shows.
Most art directors can’t build in 3D. I can, at a polished, production-grade level. I lead 2D and 3D animation pipelines end to end, with real command of look development, lighting, and rendering. It’s how I make products and ideas genuinely stand out.
Case Studies
Full-process work: research, boards, animatics, style frames, production, delivery.
More Work
Launch films, product animation, and campaign craft for Shark, Dell, and more.