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Dephy Sidekick

Launch campaign for Dephy's Sidekick, a performance shoe with a powered wearable attachment. Directed from concept and boards through CG production to the launch film.

Dephy Sidekick
ClientDephy
RoleArt Director / Motion Designer (direct)
Year2025
CategoryProduct Launch

Dephy builds powered exoskeleton hardware, and the Sidekick put that technology on a running shoe. They hired me directly to art-direct the launch: define the visual language, board the film, build the CG and deliver the spot that introduced the product to the world. There was no agency between us. I presented boards, animatics and cuts straight to the Dephy team through the whole build.

Launching a category that does not exist yet is a direction problem before it is a production problem. The film had to explain the system without a spec sheet and make it credible without a single borrowed frame. When it went live on YouTube, it carried that weight as the Sidekick’s public debut.

Art direction, end to end

Introducing a product category that didn't exist

Dephy came to me directly. The Sidekick is a shoe plus a powered exoskeleton attachment, and the launch had to explain the system, build credibility and make it feel inevitable, all in one film.

01

Research & direction

Credibility first, spectacle second

A powered shoe attachment sounds like science fiction, which is exactly the problem. The direction leaned into engineering truth: honest materials, mechanical detail rendered at watch-commercial fidelity, and light that reads as lab-meets-trail. If the hardware looks real, the promise gets believed.

Material and detail reference frame
Material and detail reference frame
System logic, the power path
System logic, the power path
Where the direction landed: honest materials in trail light
Where the direction landed: honest materials in trail light
Mechanical detail held to the watch-commercial bar
Mechanical detail held to the watch-commercial bar
02

Storyboards

The story of a system

Boards had one job: make the dock moment, the instant the Sidekick latches onto the shoe, the emotional center of the film. Everything before it builds anticipation, everything after it proves the payoff.

Boards · the build to the dock
Boards · the build to the dock
Boards · payoff and proof
Boards · payoff and proof
03

Animatic

Pacing the reveal

The animatic proved the film could hold its breath. The latch beat lands at the two-thirds mark, later than instinct says, and the edit sprint that follows only works because of that patience. I walked the Dephy team through this cut and the boards before it, and we agreed the timing before production began.

The timing pass in Coveboard, latch beat placed late on purpose
The timing pass in Coveboard, latch beat placed late on purpose

Animatic cut in Coveboard ↗, the AI-integrated pre-production and editing platform I designed and built.

04

Production

Engineering-grade CG

The full system was built and animated in Cinema 4D: exosuit frame, actuator assemblies, shoe mesh, strap hardware. The viewport pair shows the working scene against the finished frame, the distance the look development has to carry.

Working viewport, exosuit and shoe assembly
Working viewport, exosuit and shoe assembly
Side profile blockout, dock check
Side profile blockout, dock check
Final frame, the plant
Final frame, the plant
Final frame, the dock
Final frame, the dock
05

Delivery

The launch film

The finished spot introduces the product, explains how the system works and sells the feeling of running with it, in that order. Cut for launch with stills pulled for web and social. This film was the Sidekick's debut public showing, the first time anyone outside Dephy saw the product.

Sidekick launch film

Launch frames

Key frames pulled from the film for the launch site and social rollout.

Dephy Sidekick, Launch frames 1
Dephy Sidekick, Launch frames 2
Dephy Sidekick, Launch frames 3